Three directions for the main window, drawn at its real size (1160 by 800) in the Naowh Forever shell. Same dungeon, same data, same player: a level 19 Alliance Paladin, three bosses into a Deadmines run.
| A. Field Guide | B. Atlas | C. Run Sheet | |
|---|---|---|---|
| Built for | Looking things up: any boss, any quest, two clicks. | Finding your way: the map and the art lead. | The run you are in: what is next and what you still need. |
| Dungeon list | Always on the left, with art thumbnails and level colour. | A home page of art cards; the list is gone from dungeon pages. | A switcher at the top; the page gets the full width. |
| A dungeon | Tabs: Bosses and Loot, Quests, Map, Keys. Boss list beside the boss. | Map or quests on the left, the picked boss on the right, run order under the map. | One page in kill order; each boss opens in place. |
| Closest to | OneForAll's master and detail, without its spreadsheet list. | ForeverDungeonJournal's card home, with grouping and level colour it lacks. | Today's page, reordered around the run. |
| Biggest change to build | Medium. New tab and pane layout; rows mostly exist. | Largest. New home page, map inside the window. | Smallest. Reuses the boss and quest rows; new summary column. |
Mock-up only. Some drop chances and the "for you" marks are sample values. Whether the classic journal art loads in game still needs a check in the Forever client.